Last Wagon — game audio used in the development videos, 26 October 2026 Required attribution: “Footsteps on different surfaces”, metal subset — mastered and segmented by congusbongus. https://opengameart.org/content/footsteps-on-different-surfaces — CC BY 3.0: https://creativecommons.org/licenses/by/3.0/ . Derived from “boots on aluminum ladder 01” by Eelke, https://freesound.org/people/Eelke/sounds/462598/ — current original-recording page: CC BY 4.0: https://creativecommons.org/licenses/by/4.0/ . Both derivative and original attribution/license notices are retained. Other sources, CC0 1.0: - Kenney — Impact Sounds and Interface Sounds. https://kenney.nl/assets/impact-sounds and https://kenney.nl/assets/interface-sounds . CC0 1.0. Original ZIPs and included License.txt retained. https://kenney.nl/support confirms commercial use and optional credit. - Joseph SARDIN / BigSoundBank — Diesel locomotive stopped #0369 and Metro, Paris #2 #0092. https://bigsoundbank.com/diesel-locomotive-stopped-s0369.html and https://bigsoundbank.com/metro-paris-2-s0092.html . CC0 1.0. - gamin / BigSoundBank — Car micheline #0212. https://bigsoundbank.com/car-micheline-s0212.html . CC0 1.0. - DenisChardonnet / BigSoundBank — Train horn #1 #0277. https://bigsoundbank.com/train-horn-s0277.html . CC0 1.0. - jankooiker / Freesound — Train braking #237939. https://freesound.org/people/jankooiker/sounds/237939/ . CC0 1.0. The publicly linked HQ MP3 preview is preserved; the login-only original WAV was not downloaded. - Luke.RUSTLTD — wind1. https://opengameart.org/content/wind1 . CC0 1.0. Existing synthesized wind recording, not a field recording made for Last Wagon. - qubodup — Door Open, Door Close Set. https://opengameart.org/content/door-open-door-close-set . CC0 1.0. Original7z, FLAC masters and supplied OGG copies retained. CC0 license: https://creativecommons.org/publicdomain/zero/1.0/ . BigSoundBank's explicit source license page: https://bigsoundbank.com/licenses.html . No endorsement by these creators is implied. Map opening/closing: Julie Damsgaard / Spring Spring / Spring Enterprises, “Opening and Closing a Map Sounds”. https://opengameart.org/content/opening-and-closing-a-map-sounds . CC0 1.0: https://creativecommons.org/publicdomain/zero/1.0/ . Author: https://spring-enterprises.neocities.org . Changes for the game: selected recordings were cropped, resampled, segmented, and in some cases looped with crossfades. Two train loops use constant 0.5 gain. The supplied map opening and closing files were cropped to 0.10–1.10 seconds. Video audio is the actual Unity main mix, including spatialization and gameplay cues, recorded through AudioRenderer and encoded to AAC. The trailer cuts the recorded sound together with the corresponding shots and mixes it below the separately credited music. The gameplay uses no added music. Minor end padding completes the fixed video duration. No endorsement by these creators is implied.